Waymark Gardens Project (2023)
UX Research & Design:
Waymark Gardens is a senior living community located in Glendale, AZ.
The project began with a broad prompt:
Investigate “interactivity” and create an informed design .
-
Explore
how interactivity shapes daily connection, engagement, and community life.Conduct
immersive, qualitative research to uncover residents’ lived experience and identify design opportunities.Translate
insights into a testable solution that supports accessibility and long-term usability.
The 12-week timeline was structured into three agile phases:
Observation, Interviews, and Design & Prototyping.This phased approach provided a flexible framework that allowed each stage to build on the last, enabling quick pivots, focused methods, and provided rich data for the final concept.
Explore more below - Where research meets reality.
Process Overview:
This section walks through each research phase, highlighting the questions, qualitative methods, and collaborative efforts used to uncover needs, identify barriers, and shape a design grounded in inclusion, connection, and long-term usability.
Research Questions:
How do residents engage with one another and their environment?
What barriers, social, technological, or environmental, limit participation?
Design Question:
How might I use accessible technology to foster stronger connections, participation, and independence at Waymark Gardens?
Photo of Waymark Gardens Observation Phase
Phase Details:
-
Role:
UX ResearcherFocus:
Understand resident behavior, engagement, and the community environment.Methods:
Fly-on-the-wall observation
AEIOU framework
Research planning sessions
Key Insights:
Residents sought more connection post-pandemic, especially in underused shared spaces.
Tech openness existed, but clearer, more supportive tools were needed.
Many wanted easier ways to get to know others and to welcome new residents.
-
Role:
UX ResearcherFocus:
Explore feasibility and sustainability through interviews with partners serving senior-focused programs.Methods:
Semi-structured interviews
Thematic analysis
Transcript review
Key Insights:
Partners shared insights from both program delivery and direct work with seniors.
Long-term success depends on funding, staffing, structured planning, and community visibility.
These findings shaped a realistic solution scope aligned with Waymark’s capacity to sustain the concept long-term.
-
Role:
Lead UX Researcher & DesignerFocus:
Translate research insights into a resident-centered, testable concept aligned with real needs and community goals.Methods:
Iterative design informed by prior research and stakeholder feedback
Interactive wireframes and a clickable prototype (Adobe XD)
Concept walkthroughs with residents and staff
Key Features:
Resident bios and personalized calendars
Shared updates: events, alerts, and local resources
Messaging between residents and staff
Conclusions & Discussion:
“Tech is only good if people use it.”
This project showed how inclusive, context-aware design can foster meaningful interaction, even among users hesitant about changes and technology.
Collaboration and iterative research led to a concept that earned positive feedback and sparked interest in future implementation.
Tested prototype revision considerations based on findings. “
Click photo to expand
-
Continue usability testing:
Explore how residents move through screens, make sense of content, and complete key tasks.Expand input on proposed features:
Learn which parts of the app feel genuinely useful or worth returning to.UI design feedback:
Share recommendations on layout clarity, accessibility, and senior-friendly interactions.Plan for sustainability:
Suggest ways staff can keep content updated and support resident confidence over time.Clarify remaining gaps:
Focus on unresolved needs and whether priorities should shift as the project evolves. -
Limited participant reach:
More resident, staff, and stakeholder voices would strengthen future insights.Short timeline:
Reduced opportunities for testing and iteration.Varying tech comfort:
Highlighted the need for UI options that support a range of digital literacy.
-
Key Contributors:
Dr. John Takamura (Project Instructor)
Waymark Gardens Residents, Staff, and Leadership
Tools & Platforms Used:
Adobe XD · Canva · Notion · Zoom (transcripts) · Google DocsReference Materials:
Hanington, B. & Martin, B. (2017). Universal Methods of Design
Branaghan, R. et al. (2022). Humanizing Healthcare
Field notes, research protocols, Waymark project materials