Waymark Gardens Project
UX Research & Design (2023)

Exploring Community Interactivity @ Waymark Gardens, Glendale, AZ

Waymark Gardens—a 65+ senior living community—sought to enhance quality of life by increasing resident engagement and exploring new technologies.

The project began with a broad prompt: investigate “interactivity” and propose a research-informed design solution.

Collaborating with residents, staff, and leadership, I structured the project into three agile phases; observation, interviews, and prototyping—using qualitative UX methods to uncover needs, identify barriers, and design a solution that promotes connection, inclusion, and long-term usability.

Project Purpose

  • Explore how interactivity shapes engagement, communication, and quality of life within a senior living community.

  • Conduct immersive, human-centered research to understand lived experience and uncover design opportunities.

  • Translate findings into an inclusive, testable solution that supports accessible, tech-enabled connection.

UX Focus Questions

  • How do residents engage with one another and their environment?

  • What barriers—social, technological, or environmental—limit participation?

  • How might design promote everyday interaction and strengthen community support?

Process Overview

This agile, qualitative UX project unfolded across three phases—using observation and interviews to uncover community needs and translate them into a practical, testable design solution.

  • Role: UX Researcher

    Focus: Understand resident behavior, engagement, and the community environment.

    Methods:

    • Fly-on-the-wall observation

    • AEIOU framework

    • Research planning sessions

    Key Insights:

    • Residents sought more connection post-pandemic, especially in underused shared spaces.

    • Tech openness existed, but clearer, more supportive tools were needed.

    • Many wanted easier ways to get to know others and to welcome new residents.

  • Role: UX Researcher

    Focus: Explore feasibility and sustainability through interviews with partners serving senior-focused programs.

    Methods:

    • Semi-structured interviews

    • Thematic analysis

    • Transcript review

    Key Insights:

    • Partners shared insights from both program delivery and direct work with seniors.

    • Long-term success depends on funding, staffing, structured planning, and community visibility.

    • These findings shaped a realistic solution scope aligned with Waymark’s capacity to sustain the concept long-term.

  • Role: Lead UX Researcher & Designer

    Focus: Translate research insights into a resident-centered, testable concept aligned with real needs and community goals.

    Methods:

    • Iterative design informed by prior research and stakeholder feedback

    • Interactive wireframes and a clickable prototype (Adobe XD)

    • Concept walkthroughs with residents and staff

    Key Features:

    • Resident bios and personalized calendars

    • Shared updates: events, alerts, and local resources

    • Messaging between residents and staff

UX Design Question

  • How might we use accessible technology to foster stronger connection, participation, and independence at Waymark Gardens?

Conclusions & Discussion:

“Tech is only good if people use it.”
This project showed how inclusive, context-aware design can foster meaningful interaction—even among users hesitant about technology. Stakeholder collaboration and iterative research led to a concept that earned positive feedback and sparked interest in future implementation.

    • Limited participant reach: More resident, staff, and stakeholder voices would strengthen future insights.

    • Short timeline: Reduced opportunities for testing and iteration.

    • Varying tech comfort: Highlighted the need for UI options that support a range of digital literacy.

  • Key Contributors:

    • Dr. John Takamura (Project Instructor)

    • Waymark Gardens Residents, Staff, and Leadership

    Tools & Platforms Used:
    Adobe XD · Canva · Notion · Zoom (transcripts) · Google Docs

    Reference Materials:

    • Hanington, B. & Martin, B. (2017). Universal Methods of Design

    • Branaghan, R. et al. (2022). Humanizing Healthcare

    • Field notes, research protocols, Waymark project materials